素晴らしき音楽データの数々
冒頭にこのプログラムをコピペしてください。。
#define l_Mi 330
#define l_Fa 349
#define l_Sol 392
#define l_Sol_ 415
#define l_La 440
#define l_Si 494
#define Do 523
#define Do_ 554
#define Re 587
#define Re_ 662
#define Mi 659
#define Fa 698
#define Fa_ 740
#define Sol 784
#define Sol_ 831
#define La 880
#define Si 988
#define h_Do 1047
#define h_Do_ 1109
#define h_Re 1175
#define h_Re_ 1245
#define h_Mi 1319
#define h_Fa_ 1480
#define h_Sol 1568
#define A 50
#define A_ 48
#define B 25
#define B_ 23
#define C 17
#define C_ 15
#define D 12
#define D_ 10
#define E 150
#define E_ 148
あっ●ーがつくって欲しいと言ってたやつです。。 がんばれ●っきー task music_game_over() { while(true) { PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,10);Wait(30); PlayTone(196,7);Wait(7); PlayTone(175,8);Wait(7); PlayTone(131,10);Wait(50); }}
task music_inoki() { while(true) { PlayTone(Sol,E_); Wait(E); PlayTone(l_Sol,A_); Wait(A); PlayTone(l_Sol_,E_); Wait(E); PlayTone(Sol,A_); Wait(A); PlayTone(Fa_,E_); Wait(E); PlayTone(l_La,A_); Wait(A); PlayTone(l_Si,E_); Wait(E); Wait(A); PlayTone(Mi,E_); Wait(E); PlayTone(l_Mi,A_); Wait(A); PlayTone(l_Fa,E_); Wait(E); PlayTone(Re,A_); Wait(A); PlayTone(Do_,E_); Wait(E); PlayTone(l_Mi,A_); Wait(A); PlayTone(l_Fa,E_); Wait(E); Wait(A); } }
task music_back() { while(true) { PlayTone(Sol,15);Wait(30); PlayTone(Re,15);Wait(20); PlayTone(Re,15);Wait(20); PlayTone(Re,15);Wait(20); Wait(80); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); Wait(100); } }
task music_back() { while(true) { PlayTone(l_Si,10);Wait(15); PlayTone(Sol,10);Wait(30); PlayTone(Sol,10);Wait(15); PlayTone(Fa,10);Wait(15); PlayTone(Mi,10);Wait(30); PlayTone(Re,10);Wait(15); PlayTone(Do,10);Wait(30); PlayTone(l_Sol,10);Wait(30); PlayTone(262,15);Wait(60); PlayTone(Do,10);Wait(45); PlayTone(l_Sol,10);Wait(45); PlayTone(330,10);Wait(30); PlayTone(440,10);Wait(15); PlayTone(466,25);Wait(30); PlayTone(440,10);Wait(15); PlayTone(415,10);Wait(15); PlayTone(440,25);Wait(30); PlayTone(415,10);Wait(15); PlayTone(370,10);Wait(15); PlayTone(349,10);Wait(15); PlayTone(370,40);Wait(60); }}
task music_migi() { while (true) { PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(550,15); Wait(20); PlayTone(760,10); Wait(15); PlayTone(759,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,13); Wait(15); Wait(150); } }
task music_fan() { while (true) { PlayTone(Sol,70); Wait(80); PlayTone(Mi,50); Wait(60); PlayTone(Fa,15); Wait(20); PlayTone(Sol,70); Wait(80); PlayTone(Do,70); Wait(80); PlayTone(Re,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Fa,35); Wait(40); PlayTone(Mi,35); Wait(40); PlayTone(Re,100); Wait(160); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Sol,35); Wait(40); PlayTone(h_Do,70); Wait(80); PlayTone(Sol,70); Wait(80); PlayTone(Fa,35); Wait(40); PlayTone(Mi,35); Wait(40); PlayTone(Re,50); Wait(60); PlayTone(Do,15); Wait(20); PlayTone(Do,100); Wait(160); } }
task music_ryouri() { while (true) { PlayTone(l_Sol,15); Wait(40); PlayTone(Do,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(40); PlayTone(Fa,15); Wait(40); PlayTone(Re,15); Wait(80); PlayTone(l_Sol,15); Wait(40); PlayTone(l_Si,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Mi,15); Wait(40); PlayTone(Re,15); Wait(40); PlayTone(Do,15); Wait(80); PlayTone(l_Sol,15); Wait(40); PlayTone(Do,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(40); PlayTone(Fa,15); Wait(40); PlayTone(Re,60); Wait(80); PlayTone(l_Si,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(40); PlayTone(l_Si,15); Wait(40); PlayTone(Do,15); Wait(40); PlayTone(Mi,15); Wait(40); PlayTone(Do,15); Wait(80); } }
task music_sazae() { while (true) { PlayTone(Re,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(100); PlayTone(Mi,35); Wait(40); PlayTone(La,35); Wait(40); PlayTone(La,15); Wait(20); PlayTone(Si,35); Wait(40); PlayTone(La,15); Wait(140); PlayTone(Si,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(h_Re,15); Wait(100); PlayTone(h_Do,15); Wait(20); PlayTone(h_Do,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(140); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Mi,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(100); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Re_,15); Wait(20); PlayTone(h_Mi,15); Wait(20); //A PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Sol,120); Wait(150); PlayTone(h_Re,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(h_Do_,15); Wait(20); PlayTone(h_Re,15); Wait(20); //Aとリズム同じ PlayTone(h_Re,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(Si,120); Wait(150); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Re_,15); Wait(20); PlayTone(h_Mi,15); Wait(20); //A PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Sol,120); Wait(150); PlayTone(h_Fa_,55); Wait(60); PlayTone(h_Fa_,15); Wait(20); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(h_Re,15); Wait(20); PlayTone(h_Sol,140); Wait(160); } }