2004/C7/メンバー紹介

ahiru.png

素晴らしき音楽データの数々

周波数の定義

冒頭にこのプログラムをコピペしてください。。

#define l_Mi 330

#define l_Fa 349

#define l_Sol 392

#define l_Sol_ 415

#define l_La 440

#define l_Si 494

#define Do 523

#define Do_ 554

#define Re 587

#define Re_ 662

#define Mi 659

#define Fa 698

#define Fa_ 740

#define Sol 784

#define Sol_ 831

#define La 880

#define Si 988

#define h_Do 1047

#define h_Do_ 1109

#define h_Re 1175

#define h_Re_ 1245

#define h_Mi 1319

#define h_Fa_ 1480

#define h_Sol 1568

#define A 50

#define A_ 48

#define B 25

#define B_ 23

#define C 17

#define C_ 15

#define D 12

#define D_ 10

#define E 150

#define E_ 148

あっ●ーがつくって欲しいと言ってたやつです。。

 あっ●ーがつくって欲しいと言ってたやつです。。
 がんばれ●っきー
  task music_game_over()
{
while(true)
{
PlayTone(175,7);Wait(15);
PlayTone(196,7);Wait(15);
PlayTone(175,7);Wait(15);
PlayTone(196,7);Wait(15);
PlayTone(175,7);Wait(15);
PlayTone(196,7);Wait(15);
PlayTone(175,7);Wait(15);
PlayTone(196,7);Wait(15);
PlayTone(175,10);Wait(30);
PlayTone(196,7);Wait(7);
PlayTone(175,8);Wait(7);
PlayTone(131,10);Wait(50);
}}

猪木のテーマを流すプログラム

 task music_inoki()
 {
while(true)
 {
PlayTone(Sol,E_); Wait(E);
PlayTone(l_Sol,A_); Wait(A);
PlayTone(l_Sol_,E_); Wait(E);
                             
PlayTone(Sol,A_); Wait(A);
PlayTone(Fa_,E_); Wait(E);
PlayTone(l_La,A_); Wait(A);
PlayTone(l_Si,E_); Wait(E); 
Wait(A);
                      
PlayTone(Mi,E_); Wait(E);
PlayTone(l_Mi,A_); Wait(A);
PlayTone(l_Fa,E_); Wait(E);
             
PlayTone(Re,A_); Wait(A);
PlayTone(Do_,E_); Wait(E);
PlayTone(l_Mi,A_); Wait(A);
PlayTone(l_Fa,E_); Wait(E); 
Wait(A);
                            
}
}

『バックします』の音楽を流すプログラム

task music_back()
{
while(true)
{
PlayTone(Sol,15);Wait(30);
PlayTone(Re,15);Wait(20);
PlayTone(Re,15);Wait(20);
PlayTone(Re,15);Wait(20); 
Wait(80);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
Wait(100);
}
}

やられたテーマ(マリオ)

task music_back()
{
while(true)
{
PlayTone(l_Si,10);Wait(15);
PlayTone(Sol,10);Wait(30);
PlayTone(Sol,10);Wait(15);
PlayTone(Fa,10);Wait(15);
PlayTone(Mi,10);Wait(30);
PlayTone(Re,10);Wait(15);
PlayTone(Do,10);Wait(30);
PlayTone(l_Sol,10);Wait(30);
PlayTone(262,15);Wait(60);
               
PlayTone(Do,10);Wait(45);
PlayTone(l_Sol,10);Wait(45);
PlayTone(330,10);Wait(30);
PlayTone(440,10);Wait(15);
PlayTone(466,25);Wait(30);
PlayTone(440,10);Wait(15);
PlayTone(415,10);Wait(15);
PlayTone(440,25);Wait(30);
PlayTone(415,10);Wait(15);
PlayTone(370,10);Wait(15);
PlayTone(349,10);Wait(15);
PlayTone(370,40);Wait(60);
}}

『右に曲がれます!!』

task music_migi()  
{
   while (true)
    {
        PlayTone(988,15); Wait(20);
        PlayTone(988,35); Wait(80);
        PlayTone(988,15); Wait(20);
        PlayTone(988,35); Wait(80);
        PlayTone(988,15); Wait(20);
        PlayTone(988,35); Wait(80); 
                                                          
        PlayTone(550,15); Wait(20);
        PlayTone(760,10); Wait(15);
        PlayTone(759,10); Wait(15);
        PlayTone(758,10); Wait(15);
        PlayTone(758,10); Wait(15);
        PlayTone(758,10); Wait(15);       
        PlayTone(758,13); Wait(15);    
        Wait(150); 
    }
}

『表彰式』

                                                                                                                           
task music_fan()  {
    while (true)
    {
                                                                                  
        PlayTone(Sol,70); Wait(80);
        PlayTone(Mi,50); Wait(60);
        PlayTone(Fa,15); Wait(20);
        PlayTone(Sol,70); Wait(80);
        PlayTone(Do,70); Wait(80); 
                                                                     
        PlayTone(Re,15); Wait(20);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Fa,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(Fa,35); Wait(40);
        PlayTone(Mi,35); Wait(40);
        PlayTone(Re,100); Wait(160);
                                                                    
        PlayTone(Mi,15); Wait(20);
        PlayTone(Fa,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,35); Wait(40);
        PlayTone(Sol,35); Wait(40);
        PlayTone(h_Do,70); Wait(80);
        PlayTone(Sol,70); Wait(80);
                                                                          
        PlayTone(Fa,35); Wait(40);
        PlayTone(Mi,35); Wait(40);
        PlayTone(Re,50); Wait(60);
        PlayTone(Do,15); Wait(20);
        PlayTone(Do,100); Wait(160);
    }
}

『料理番組』

task music_ryouri() 
{
    while (true)
    {
        PlayTone(l_Sol,15); Wait(40);
        PlayTone(Do,15); Wait(20);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Fa,15); Wait(40);
        PlayTone(Fa,15); Wait(40);
        PlayTone(Re,15); Wait(80); 
                                                                            
        PlayTone(l_Sol,15); Wait(40);
        PlayTone(l_Si,15); Wait(20);
        PlayTone(Re,15); Wait(20);
        PlayTone(Fa,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(Fa,15); Wait(20);
        PlayTone(Mi,15); Wait(40);
        PlayTone(Re,15); Wait(40);
        PlayTone(Do,15); Wait(80);
                                                                              
        PlayTone(l_Sol,15); Wait(40);
        PlayTone(Do,15); Wait(20);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,15); Wait(20);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Fa,15); Wait(40);
        PlayTone(Fa,15); Wait(40);
        PlayTone(Re,60); Wait(80);
                                                       
        PlayTone(l_Si,15); Wait(20);
        PlayTone(Re,15); Wait(20);
        PlayTone(Fa,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,15); Wait(40);
        PlayTone(l_Si,15); Wait(40);
        PlayTone(Do,15); Wait(40);
        PlayTone(Mi,15); Wait(40);
        PlayTone(Do,15); Wait(80); 
                                                       
    }
}

『サザエさん』

task music_sazae()   
{
   while (true)
   {
       PlayTone(Re,15); Wait(20);
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(20);  
       PlayTone(La,15); Wait(20);
       PlayTone(Si,15); Wait(20);
       PlayTone(La,15); Wait(20); 
       PlayTone(Sol,15); Wait(20);  
       PlayTone(Sol,15); Wait(100); 
                      
       PlayTone(Mi,35); Wait(40);
       PlayTone(La,35); Wait(40);
       PlayTone(La,15); Wait(20);
       PlayTone(Si,35); Wait(40);
       PlayTone(La,15); Wait(140);
              
       PlayTone(Si,15); Wait(20);
       PlayTone(Si,15); Wait(20);
       PlayTone(Si,15); Wait(20);
       PlayTone(h_Re,15); Wait(100);
       PlayTone(h_Do,15); Wait(20);
       PlayTone(h_Do,15); Wait(20);
       PlayTone(Si,15); Wait(20);
       PlayTone(La,15); Wait(140);
                                               
       PlayTone(Si,15); Wait(20);
       PlayTone(La,15); Wait(20);
       PlayTone(Sol,35); Wait(40);
       PlayTone(Mi,15); Wait(20);
       PlayTone(Re,15); Wait(20);
       PlayTone(Sol,35); Wait(40);
       PlayTone(Sol,15); Wait(20);
       PlayTone(Sol,15); Wait(100);
                                                  
       PlayTone(h_Mi,35); Wait(40);
       PlayTone(h_Mi,15); Wait(20);
       PlayTone(h_Re_,15); Wait(20);
       PlayTone(h_Mi,15); Wait(20);     //A
       PlayTone(h_Mi,35); Wait(40);
       PlayTone(h_Mi,15); Wait(20);
       PlayTone(h_Sol,120); Wait(150);
                                                            
       PlayTone(h_Re,35); Wait(40);
       PlayTone(h_Re,15); Wait(20);
       PlayTone(h_Do_,15); Wait(20);
       PlayTone(h_Re,15); Wait(20);  //Aとリズム同じ 
       PlayTone(h_Re,35); Wait(40);
       PlayTone(h_Re,15); Wait(20);
       PlayTone(Si,120); Wait(150);
                                                          
       PlayTone(h_Mi,35); Wait(40);
       PlayTone(h_Mi,15); Wait(20);
       PlayTone(h_Re_,15); Wait(20);
       PlayTone(h_Mi,15); Wait(20);     //A
       PlayTone(h_Mi,35); Wait(40);
       PlayTone(h_Mi,15); Wait(20);
       PlayTone(h_Sol,120); Wait(150); 
                                               
       PlayTone(h_Fa_,55); Wait(60);
       PlayTone(h_Fa_,15); Wait(20);
       PlayTone(h_Mi,35); Wait(40);
       PlayTone(h_Re,15); Wait(20);
       PlayTone(h_Re,15); Wait(20);
       PlayTone(h_Sol,140); Wait(160);
    }
}

添付ファイル: fileahiru.png 272件 [詳細]

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Last-modified: 2005-02-12 (土) 08:52:11