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#define back OnRev(OUT_A+OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡  //¸å¿Ê¤ò¡Öback¡×¤ÇÄêµÁ
#define right OnFwd(OUT_A);OnRev(OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡//±¦²ó¤ê¤ò¡Öright¡×¤ÇÄêµÁ
#define left OnFwd(OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//º¸²ó¤ê¤ò¡Öleft¡×¤ÇÄêµÁ
#define enter OnRev(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¥Ü¡¼¥ë¤òÈ¢¤Î¾å¤ËÆþ¤ì¤ëÆ°ºî¤ò¡Öenter¡×¤ÇÄêµÁ
#define shot OnFwd(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤òÈ¢¤Î²£¤ËÆþ¤ì¤ëÆ°ºî¤ò¡Öshot¡×¤ÇÄêµÁ
#define freez Off(OUT_A+OUT_C); Wait(100);¡¡¡¡¡¡¡¡¡¡//¥â¡¼¥¿¡¼£Á¡¤C¤ÎÄä»ß¤ò¡Öfreez¡×¤ÇÄêµÁ
#define freezb Off(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥â¡¼¥¿¡¼£Â¤ÎÄä»ß¤ò¡Öfreezb¡×¤ÇÄêµÁ
#define r freez Wait(30);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //0.3ÉôÖÄä»ß¤¹¤ëÆ°ºî¤ò¡Ö£ò¡×¤ÇÄêµÁ
#define gool  enter;Wait(50);shot;Wait(30);freezb;¡¡//¥Ü¡¼¥ë¤ò¾å¤ËÆþ¤ì¤Æ¥¢¡¼¥à¤ò¸µ¤Î°ÌÃÖ¤ËÌ᤹ưºî¤ò¡Ögool¡×¤ÇÄêµÁ
#define hand  enter;Wait(50);freezb;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤ò¼è¤ê½Ð¤·¡¢ÊÝ»ý¤¹¤ëÆ°ºî¤ò¡Öhand¡×¤ÇÄêµÁ
#define THRESHOLD 40
task main()
{ SetPower (OUT_A,3);           //¥â¡¼¥¿¡¼£Á¤Î¥Ñ¥ï¡¼¤ò£³¤Ë¥»¥Ã¥È
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SetSensor(SENSOR_2,SENSOR_ROTATION);
	
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	freez
	go¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//Á°¿Ê¤¹¤ë
	Wait(130);
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	Wait(70);
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	enter¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¥Ü¡¼¥ë¤òÈ¢¤ËÆþ¤ì¤ë
	Wait(100);
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	Wait(50);
	freezb
	
	while(true) {
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	ClearSensor(SENSOR_2);¡¡¡¡¡¡¡¡¡¡¡¡//²óž¥»¥ó¥µ¡¼¤ÎÃͤò½é´ü²½
	until(SENSOR_2 > 3);¡¡¡¡¡¡¡¡¡¡¡¡¡¡//²óž¥»¥ó¥µ¡¼¤ÎÃͤ¬£³¤è¤êÂ礭¤¯¤Ê¤ë¤Þ¤ÇÊý¸þž´¹¤ò³¤±¤ë¡¡¡¡¡¡
	freez
	back¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¸å¿Ê
	until (SENSOR_1 < THRESHOLD) ;¡¡  //¸÷¥»¥ó¥µ¡¼¤¬¥é¥¤¥ó¤Î¾å¤òÄ̤ë¤Þ¤Ç¸å¿Ê¤ò³¤±¤ë
	right
	ClearSensor(SENSOR_2);¡¡¡¡¡¡¡¡¡¡¡¡//²óž¥»¥ó¥µ¡¼¤ÎÃͤò½é´ü²½
	until(SENSOR_2 > 3.);¡¡¡¡¡¡¡¡¡¡¡¡ //²óž¥»¥ó¥µ¡¼¤ÎÃͤ¬£³¤è¤êÂ礭¤¯¤Ê¤ë¤Þ¤ÇÊý¸þž´¹¤ò³¤±¤ë
	go¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//Á°¿Ê¤¹¤ë
	Wait(30);
	go
	until (SENSOR_1 < THRESHOLD) ;¡¡¡¡//¸÷¥»¥ó¥µ¡¼¤¬¥é¥¤¥ó¤Î¾å¤òÄ̤ë¤Þ¤ÇÁ°¿Ê
	freez
	enter¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¥Ü¡¼¥ë¤ò¼è¤êÆþ¤ì¤ë
	Wait(65);
	freezb
	back¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//­¤¸å¿Ê¤¹¤ë
	Wait(30);
	back
	until (SENSOR_1 < THRESHOLD) ;¡¡¡¡//¸÷¥»¥ó¥µ¡¼¤¬¥é¥¤¥ó¤Î¾å¤òÄ̤ë¤Þ¤Ç¸å¿Ê¤ò³¤±¤ë
	freez
	left
	ClearSensor(SENSOR_2);¡¡¡¡¡¡¡¡¡¡¡¡//²óž¥»¥ó¥µ¡¼¤ÎÃͤò½é´ü²½
	until(SENSOR_2 < -6);¡¡¡¡¡¡¡¡¡¡¡¡ //²óž¥»¥ó¥µ¡¼¤ÎÃͤ¬¡Ý£¶¤è¤ê¤â¾®¤µ¤¯¤Ê¤ë¤Þ¤ÇÊý¸þž´¹¤ò³¤±¤ë
	freez
	go
	Wait(130);
	freez
	left
	ClearSensor(SENSOR_2);¡¡¡¡¡¡¡¡¡¡¡¡//²óž¥»¥ó¥µ¡¼¤ÎÃͤò½é´ü²½
	until(SENSOR_2 < -6);¡¡¡¡¡¡¡¡¡¡¡¡ //²óž¥»¥ó¥µ¡¼¤ÎÃͤ¬¡¼£¶¤è¤ê¤â¾®¤µ¤¯¤Ê¤ë¤Þ¤Çº¸¼þ¤ê¤ËÊý¸þž´¹¤ò³¤±¤ë
	freez
	go                                //È¢¤Ë¶á¤Å¤¯¤¿¤á¤ËÁ°¿Ê
        Wait(30)
	enter                             //¥Ü¡¼¥ë¤òÈ¢¤ËÆþ¤ì¤ë
	Wait(100);
	freez
	shot¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥¢¡¼¥à¤¬È¢¤Ë°ú¤Ã¤«¤«¤ë¤Î¤òËɤ°¤¿¤á¤Ë¥¢¡¼¥à¤òÌ᤹
	Wait(50);
	freezb
	
	
	}
	}

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#define go OnFwd(OUT_A+OUT_C);
Ãæά
#define THRESHOLD 40
task main()
{  SetPower (OUT_A,3);
   SetPower(OUT_C,3);
   SetPower (OUT_B,7);
SetSensor(SENSOR_1,SENSOR_LIGHT);
SetSensor(SENSOR_2,SENSOR_ROTATION);
	left
	until(SENSOR_2 < -6);
	freez}

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#define go OnFwd(OUT_A+OUT_C);                      //Á°¿Ê¤ò¡Ögo¡×¤ÇÄêµÁ
#define back OnRev(OUT_A+OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡  //¸å¿Ê¤ò¡Öback¡×¤ÇÄêµÁ
#define right OnFwd(OUT_A);OnRev(OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡//±¦²ó¤ê¤ò¡Öright¡×¤ÇÄêµÁ
#define left OnFwd(OUT_C);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//º¸²ó¤ê¤ò¡Öleft¡×¤ÇÄêµÁ
#define enter OnRev(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¥Ü¡¼¥ë¤òÈ¢¤Î¾å¤ËÆþ¤ì¤ëÆ°ºî¤ò¡Öenter¡×¤ÇÄêµÁ
#define shot OnFwd(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤òÈ¢¤Î²£¤ËÆþ¤ì¤ëÆ°ºî¤ò¡Öshot¡×¤ÇÄêµÁ
#define freez Off(OUT_A+OUT_C); Wait(100);¡¡¡¡¡¡¡¡¡¡//¥â¡¼¥¿¡¼£Á¡¤C¤ÎÄä»ß¤ò¡Öfreez¡×¤ÇÄêµÁ
#define freezb Off(OUT_B);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥â¡¼¥¿¡¼£Â¤ÎÄä»ß¤ò¡Öfreezb¡×¤ÇÄêµÁ
#define r freez Wait(30);¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //0.3ÉôÖÄä»ß¤¹¤ëÆ°ºî¤ò¡Ö£ò¡×¤ÇÄêµÁ
#define gool  enter;Wait(50);shot;Wait(30);freezb;¡¡//¥Ü¡¼¥ë¤ò¾å¤ËÆþ¤ì¤Æ¥¢¡¼¥à¤ò¸µ¤Î°ÌÃÖ¤ËÌ᤹ưºî¤ò¡Ögool¡×¤ÇÄêµÁ
#define hand  enter;Wait(50);freezb;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤ò¼è¤ê½Ð¤·¡¢ÊÝ»ý¤¹¤ëÆ°ºî¤ò¡Öhand¡×¤ÇÄêµÁ
task main ()
 {
  SetPower (OUT_A,3);           //¥â¡¼¥¿¡¼£Á¤Î¥Ñ¥ï¡¼¤ò£³¤Ë¥»¥Ã¥È
  SetPower(OUT_C,3);¡¡¡¡¡¡¡¡¡¡¡¡//¥â¡¼¥¿¡¼£Ã¤Î¥Ñ¥ï¡¼¤ò£³¤Ë¥»¥Ã¥È
  SetPower (OUT_B,7);¡¡¡¡¡¡¡¡¡¡ //¥â¡¼¥¿¡¼£Â¤Î¥Ñ¥ï¡¼¤ò£·¤Ë¥»¥Ã¥È
  int p;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//ÊÑ¿ô¡Ö£ð¡×ÄêµÁ
  p=0;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//p¤Ë£°¤òÂåÆþ
      while (p<1)¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¡Ö¥Õ¥£¡¼¥ë¥É¤ÎÆ°ºî¡×¤Î­¡­¢¤Ë¤¢¤¿¤ëÆ°ºî
      {
       go
       Wait(50);
       freez;r;
       left;
       Wait(90);
       freez
       go
       Wait(100);
       freez;r;
       hand;r;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤ò¥¢¡¼¥à¤Ë¼è¤ê¹þ¤ßÊÝ»ý¤¹¤ë
       back
       Wait(40);
       right
       Wait(90);r;
       go
       Wait(30);r;
       right
       Wait(90);r;
       go
       Wait(200);r;
       gool¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡  //¥Ü¡¼¥ë¤òÈ¢¤Î¾å¤«¤éÆþ¤ì¤ë
       p=1;
      }
     while (1<=p<3)¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¡Ö¥Õ¥£¡¼¥ë¥É¤ÎÆ°ºî¡×¤Î­£­¤¤Ë¤¢¤¿¤ëÆ°ºî
     {
       r:back;
       Wait(180);r;
       go
       Wait(50);r;
       right
       Wait(90);r;
       go
       Wait(90);r;
       hand;r;
       back
       Wait(40);
       right
       Wait(90);r;
       go
       Wait(120);r;
       gool
       p=p+1;
      }
     while(3<=p<=4)¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //Æó¸ÄÌܤΥܡ¼¥ë¤¬È¢¤ËÆþ¤é¤Ê¤«¤Ã¤¿¤È¤­¤Î°Ù¤Ë­£­¤¤ò¤â¤¦£²²ó·«¤êÊÖ¤¹
      {
       r
       back
       Wait(100);r;
       left
       Wait(90);r;
       go
       Wait(80);r;
       hand;r;
       back
       Wait(60);r;
       right
       Wait(90);r;
       go
       Wait(100);r;
       gool
       p=p+1
      }
     while(5<=p<6)¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//¥Ü¡¼¥ë¤òÈ¢¤Î¾å¤ËÆþ¤ì¤ë¤Î¤òÄü¤á¥Ü¡¼¥ë¤òÃƤ­Èô¤Ð¤¹¤³¤È¤Ç²£¤«¤é¥Ü¡¼¥ë¤òÆþ¤ì¤ë
      {
       r;back;
       Wait(180);r;
       go
       Wait(50);r;
       right
       Wait(90);r;
       go
       Wait(90);
       freez;r;
       shot
       Wait(300);
       freezb;r;
       go
       Wait(100);
       freez;r;
       shot
       Wait(300);
       freezb
       p=6
      }    
     while(6<=p)¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡//°ÌÃÖ¤òÄ´À°¤·¤¿¤Î¤Á¤Ë­£­¤¤Ë¤¢¤¿¤ëÆ°ºî¤ËÌá¤ë
     {
      back
      Wait(50);
      freez;r;
      go
      Wait(80);
      freez;r;
      shot
      Wait(200);
      freezb;r;
      p=2
     }
 }

¥×¥í¥°¥é¥à£Â¡ÊºÆ¥¹¥¿¡¼¥È¡Ë

<Ãæά>
task main()
{go                   //¡Ö¥Õ¥£¡¼¥ë¥É¤Ç¤ÎÆ°¤­¡ÊºÆ¥¹¥¿¡¼¥È¡Ë¡×¤Î­¡¤Ë¤¢¤¿¤ëÆ°¤­
 Wait(60);
 freez
 left
 Wait(54);
 freez
 go
 Wait(60);
 freez
 r
 hand¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡ //¥Ü¡¼¥ë¤ò¼è¤ê¹þ¤ßÊÝ»ý¤¹¤ë
 freezb
 back                 //­¢¤Ë¤¢¤¿¤ëÆ°¤­
 Wait(36);
 freez
 r
 left
 Wait(80);
 freez
 r
 go
 Wait(30);
 freez
 back                //È¢¤ÎÁ°¤«¤é¾¯¤·Î¥¤ì¤ë¤³¤È¤Ç°ÌÃÖ¤òÄ´À°¤¹¤ë
 Wait(20);
 freez
 shot¡¡¡¡¡¡¡¡¡¡¡¡¡¡  //¥Ü¡¼¥ë¤ò¤±¤êÈô¤Ð¤·¤ÆÈ¢¤ËÆþ¤ì¤ë
 Wait(100);
 freezb
}

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