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#define turn_right1 OnRev(OUT_C);OnFwd(OUT_A);  //±¦Àû²ó
#define turn_left1 OnRev(OUT_A);OnFwd(OUT_C);¡¡ //º¸Àû²ó
#define turn_right2 OnFwd(OUT_A);Off(OUT_C);    //±¦ÀÞ
#define turn_left2 OnFwd(OUT_C);Off(OUT_A);     //º¸ÀÞ
#define go OnFwd(OUT_AC);¡¡//Á°¿Ê
#define TMAX 

TMAX¡Ê£ô¡Ë¡ÄϢ³¤·¤Æ¹õ¤Ë¤Ê¤Ã¤Æ¤â¥é¥¤¥ó¥È¥ì¡¼¥¹¤ò³¤±¤ë»þ´Ö¤ÎºÇÂçÃÍ¡££ô¤òÊѤ¨¤ë¤³¤È¤Ç»þ´Ö¤ò»ØÄê¤Ç¤­¤ë¡£

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Wait¡Ê£ô¡Ë¡Ä£ôÉôַв᤹¤ë¤Þ¤Ç¡¢¼¡¤Î¥×¥í¥°¥é¥à¤Ë°Ü¹Ô¤·¤Ê¤¤

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task main()
{
       int t;     
       t = 0;

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       SetSensor(SENSOR_2, SENSOR_LIGHT);
       while(t <= 7)
       {
       ClearTimer(0);
       while(FastTimer(0) < TMAX)
           {
            if(SENSOR_2 > 54){       
               turn_right1;ClearTimer(0);
              } 
              else if (SENSOR_2 < 42){
               turn_left1;
            } else if (SENSOR_2 > 50){ 
               turn_right2;ClearTimer(0);                                  
            } else if (SENSOR_2 < 44){ 
               turn_left2;ClearTimer(0);
            } else { 
               go;ClearTimer(0);
              }
            }

while(t¡á¡û¡Ë¡Ä¡û¤Î´Ö¡¢¾ò·ï¤Ë½¾¤Ã¤Æ¥×¥í¥°¥é¥à¤ò·«¤êÊÖ¤¹¡£

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else if ¡Äif¤Ç»ØÄꤷ¤¿¾ò·ï°Ê³°¤Ç¡¢¤µ¤é¤Ë¾ò·ï¤òÄɲä·¤¿¤¤¾ì¹ç¤Ë»ÈÍѤ¹¤ë¡£

SENSOR2¡ä50¡Ä¸÷¥»¥ó¥µ¡¼£²¤ÎÃͤ¬50¤òĶ¤¨¤¿¾ì¹ç¡¢¾ò·ï¤Ë½¾¤Ã¤ÆÆ°ºî¤¹¤ë¡£

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                           t =  t+1;
                    if(t == 1){
                         PlaySound(SOUND_UP);
                         Off(OUT_AC);
                         Wait(100);            
                         turn_right2;
                         Wait(150);                                  
                         Off(OUT_AC);
                         Wait(100);

PlaySound(SOUND_UP)¡Ä²»¤òÌĤ餹 PlaySound(SOUND_DOWN)¡Ä²»¤òÌĤ餹

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                   } else if(t == 2){
                         PlaySound(SOUND_UP);
                         turn_left1;
                         Wait(100);
                   } else if(t == 3){
                         PlaySound(SOUND_UP);
                         Off(OUT_AC);
                         Wait(100);
                         go;
                         Wait(30);
                         Off(OUT_AC);
                         Wait(100);

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                   } else if(t == 4){
                         PlaySound(SOUND_UP);
                         Off(OUT_AC);
                         Wait(100);
                         go;
                         Wait(30);
                         Off(OUT_AC);
                         Wait(100);

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                    } else if(t == 5){
                         PlaySound(SOUND_UP);
                         Off(OUT_AC);
                         Wait(100);
                         turn_right2;
                         Wait(100);
                         Off(OUT_AC);
                         Wait(100);

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                    } else if(t == 6){
                         PlaySound(SOUND_UP);
                         Off(OUT_AC);
                         Wait(100);
                         turn_right2;
                         Wait(100);
                         Off(OUT_AC);
                         Wait(100);

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                    } else if(t==7){
                           PlaySound(SOUND_DOWN);
                           Off(OUT_AC);
                       }
             Off(OUT_AC);
       }
}

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Last-modified: 2016-07-24 (Æü) 22:26:50