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#contents
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*¥×¥í¥°¥é¥à [#d4fb4ffe]
**ÄêµÁ [#hac9f964]
Çò¤È¹õ¤ÎÃæ´Ö¤ÎïçÃÍ
ïçÃÍ
 #define THRESHOLD 39
AÃÏÅÀ¤«¤é¥¹¥¿¡¼¥È¤¹¤ëÆ°ºî
 #define START SetPower(OUT_A,7);SetPower(OUT_C,7);OnFwd(OUT_AC);Wait(120);
¥é¥¤¥ó¥È¥ì¡¼¥¹Ãæ¤Îľ¿Ê±¿Æ°
 #define ST SetPower(OUT_A,5);SetPower(OUT_C,5);Off(OUT_AC);OnFwd(OUT_AC);Wait(1);
AÃÏÅÀ¤«¤éPÃÏÅÀ±¦ÀޤޤǤκ¸±¦±¿Æ°
 #define TR SetPower(OUT_A,1);SetPower(OUT_C,1);Off(OUT_AC);OnFwd(OUT_A);Wait(1);OnRev(OUT_C);Wait(1);
 #define TL SetPower(OUT_A,2);SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_C);Wait(1);OnRev(OUT_A);Wait(1);
 #define TRL SetPower(OUT_A,1);SetPower(OUT_C,1);Off(OUT_AC);OnFwd(OUT_A);Wait(1);
 #define TLL SetPower(OUT_A,1);SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_C);Wait(1);
 #define TRL SetPower(OUT_A,1);Off(OUT_AC);OnFwd(OUT_A);Wait(1);
 #define TLL SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_C);Wait(1);
PÃÏÅÀ±¦ÀÞ¤«¤éBÃÏÅÀ¤Þ¤Ç¤Îº¸±¦±¿Æ°
 #define TR2 SetPower(OUT_A,2);SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_A);Wait(1);OnRev(OUT_C);Wait(1);
 #define TL2 SetPower(OUT_A,1);SetPower(OUT_C,1);Off(OUT_AC);OnFwd(OUT_C);Wait(1);OnRev(OUT_A);Wait(1);
 define TRL2 SetPower(OUT_A,1);SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_A);Wait(1);
 #define TLL2 SetPower(OUT_A,1);SetPower(OUT_C,1);Off(OUT_AC);OnFwd(OUT_C);Wait(1);
 define TRL2 SetPower(OUT_A,1);Off(OUT_AC);OnFwd(OUT_A);Wait(1);
 #define TLL2 SetPower(OUT_A,1);Off(OUT_AC);OnFwd(OUT_C);Wait(1);
¸òº¹ÅÀ¤òľ¿Ê
 #define PQ_ST SetPower(OUT_A,2);SetPower(OUT_C,2);Off(OUT_AC);OnFwd(OUT_AC);Wait(30);
º¸²ó¤ê¤Ë¼ÖÂΤòÆ°¤«¤¹
 #define CCW SetPower(OUT_A,4);SetPower(OUT_C,4);Off(OUT_AC);OnFwd(OUT_C);Wait(11);OnRev(OUT_A);Wait(11);
BÃÏÅÀ¤Ë¥´¡¼¥ë¤¹¤ëÆ°ºî
 #define GOAL SetPower(OUT_AC,4);Off(OUT_AC);OnFwd(OUT_A);Wait(5);OnRev(OUT_C);Wait(5);OnFwd(OUT_AC);Wait(100);
¥´¡¼¥ë¤·¤¿ºÝ¤Ëή¤ì¤ë²»¤ÎÄêµÁ
 #define Do 1047
 #define LaF 831
 #define SiF 932
 #define Si 988
¸òº¹ÅÀ¤ò¥«¥¦¥ó¥È¤¹¤ë¤¿¤á¤ÎÊÑ¿ô
 int c_point;
**¥µ¥Ö¥ë¡¼¥Á¥ó [#h824e03e]
¸òº¹ÅÀ¤Ç»ß¤Þ¤ë
¸òº¹ÅÀ¤ÇÄä»ß¤·¡¢¥«¥¦¥ó¥È¤ò1Áý¤ä¤¹
 sub crossing()
 {
     Off(OUT_AC);
     Wait(100);
     c_point+=1;
 }
²»¤òή¤¹
 sub music()
 {
     PlayTone(Do,20);
     Wait(30);
     PlayTone(Do,20);
     Wait(30);
     PlayTone(Do,20);
     Wait(30);
     PlayTone(Do,60);
     Wait(62);
     PlayTone(LaF,60);
     Wait(62);
     PlayTone(SiF,60);
     Wait(62);
     PlayTone(Do,20);
     Wait(42);
     PlayTone(Si,20);
     Wait(22);
     PlayTone(Do,90);
     Wait(92);
 }       
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Timer(0)¡Ä¸òº¹ÅÀ¤òȽÃǤ¹¤ë¤¿¤á¤Î¤â¤Î
Timer(1)¡ÄÁö¹Ô»þ´Ö¤ò·×¤ë¤¿¤á¤Î¤â¤Î
 task main ()
 {  
    SetSensor(SENSOR_2,SENSOR_LIGHT);
    
    START;
    
    ClearTimer(0);
    
    ClearTimer(1);
    
    c_point=0;
    
    while (true)
    {
		  while((FastTimer(0)<10)&&(c_point<=3))
		  {
		     if(SENSOR_2>THRESHOLD+8)
		      {
		              TL;
		              ClearTimer(0);
		      }        
		     else if(SENSOR_2>THRESHOLD+7)
		      {
		              TLL;
		              ClearTimer(0);
		      }
		     else if(SENSOR_2>THRESHOLD)
		      {
		              ST;
		              ClearTimer(0);
		      }
		     else if(SENSOR_2>THRESHOLD-2)
		      { 
		              TRL;
		              ClearTimer(0);
		      }
		     else
		      {     
		              TR;
		      }
		  }
    
					    while((FastTimer(0)<10)&&(c_point>=4))
					    {
					        if(SENSOR_2>THRESHOLD+8)
					         {
					                 TR2;
					                 ClearTimer(0);
					         }        
					        else if(SENSOR_2>THRESHOLD+7)
					         {
					                 TRL2;
					                 ClearTimer(0);
					         }
					        else if(SENSOR_2>THRESHOLD)
					         {
					                 ST;
					                 ClearTimer(0);
					         }
					        else if(SENSOR_2>THRESHOLD-2)
					         { 
					                 TLL2;
					                 ClearTimer(0);
					         }
					        else
					         {     
					                 TL2;
					         }
					     }
     
										     if((FastTimer(1)>1400)&&(c_point==0))
										      {
										       crossing();
										       PQ_ST;
										       ClearTimer(0);
										      }
										       else
										        {
										            ClearTimer(0);
										        }
										      
										     if((FastTimer(1)>2100)&&(c_point==1))
										      {
										         crossing();
										         CCW;
										         PQ_ST;
										         ClearTimer(0);
										      }
										        
										     if((FastTimer(1)>2800)&&(c_point==2))
										      {
										        crossing();
										        ClearTimer(0);
										        ClearTimer(1);
										      }
										     
										     if((FastTimer(1)>500)&&(c_point==3))
										      {
										         crossing();
										         PQ_ST;
										         ClearTimer(0);
										         ClearTimer(1);
										      }
										      
										     if((FastTimer(1)>2060)&&(c_point==4))
										      {
										         crossing();
										         ClearTimer(0);
										         ClearTimer(1);
										      }
										      
										     if((FastTimer(1)>500)&&(c_point==5))
										      {
										        crossing();
										        ClearTimer(0);
										      }
										      
										     if((FastTimer(1)>1300)&&(c_point==6))
										      {
										        crossing();
										        GOAL;
										        Off(OUT_AC);
										        Wait(50);
										        music();
										        Off(OUT_AC);
										        Wait(10000);
										      }       
   }
 }
*È¿¾Ê¡¦´¶ÁÛ [#c72d73f0]


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