[[2004/C7/メンバー紹介]]

猪木のテーマを流すプログラム
task music_inoki()
{
while(true)
{
PlayTone(Sol,E_); Wait(E);
PlayTone(l_Sol,A_); Wait(A);
PlayTone(l_Sol_,E_); Wait(E);
 猪木のテーマを流すプログラム
 task music_inoki()
 {
 while(true)
 {
 PlayTone(Sol,E_); Wait(E);
 PlayTone(l_Sol,A_); Wait(A);
 PlayTone(l_Sol_,E_); Wait(E);
                              
 PlayTone(Sol,A_); Wait(A);
 PlayTone(Fa_,E_); Wait(E);
 PlayTone(l_La,A_); Wait(A);
 PlayTone(l_Si,E_); Wait(E); 
 Wait(A);
                       
 PlayTone(Mi,E_); Wait(E);
 PlayTone(l_Mi,A_); Wait(A);
 PlayTone(l_Fa,E_); Wait(E);
              
 PlayTone(Re,A_); Wait(A);
 PlayTone(Do_,E_); Wait(E);
 PlayTone(l_Mi,A_); Wait(A);
 PlayTone(l_Fa,E_); Wait(E); 
 Wait(A);
                             
 }
 }

PlayTone(Sol,A_); Wait(A);
PlayTone(Fa_,E_); Wait(E);
PlayTone(l_La,A_); Wait(A);
PlayTone(l_Si,E_); Wait(E);
Wait(A);
 『バックします』の音楽を流すプログラム
 task music_back()
 {
 while(true)
 {
 PlayTone(Sol,15);Wait(30);
 PlayTone(Re,15);Wait(20);
 PlayTone(Re,15);Wait(20);
 PlayTone(Re,15);Wait(20); 
 Wait(80);
 PlayTone(Si,70); Wait(90);
 PlayTone(Si,70); Wait(90);
 PlayTone(Si,70); Wait(90);
 PlayTone(Si,70); Wait(90);
 Wait(100);
 }
 }

PlayTone(Mi,E_); Wait(E);
PlayTone(l_Mi,A_); Wait(A);
PlayTone(l_Fa,E_); Wait(E);

PlayTone(Re,A_); Wait(A);
PlayTone(Do_,E_); Wait(E);
PlayTone(l_Mi,A_); Wait(A);
PlayTone(l_Fa,E_); Wait(E);
Wait(A);

}
}

『バックします』の音楽を流すプログラム
task music_back()
{
while(true)
{
PlayTone(Sol,15);Wait(30);
PlayTone(Re,15);Wait(20);
PlayTone(Re,15);Wait(20);
PlayTone(Re,15);Wait(20);
Wait(80);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
PlayTone(Si,70); Wait(90);
Wait(100);
}
}


どちらのプログラムも冒頭にこのプログラムをコピペしてください。。
#define l_Mi   330
#define l_Fa   349
#define l_Sol  392
#define l_Sol_ 415
#define l_La   440
#define l_Si   494
#define Do     523
#define Do_    554
#define Re     587
#define Re_    662
#define Mi     659
#define Fa     698
#define Fa_    740
#define Sol    784
#define Sol_   831
#define La     880
#define Si     988 
#define h_Do   1047

#define A      50
#define A_     48
#define B      25
#define B_     23
#define C      17
#define C_     15
#define D      12
#define D_     10
#define E      150
#define E_     148


 やられたテーマ(マリオ)
task music_back()
{
while(true)
{
PlayTone(l_Si,10);Wait(15);
PlayTone(Sol,10);Wait(30);
PlayTone(Sol,10);Wait(15);
PlayTone(Fa,10);Wait(15);
PlayTone(Mi,10);Wait(30);
PlayTone(Re,10);Wait(15);
PlayTone(Do,10);Wait(30);
PlayTone(l_Sol,10);Wait(30);
PlayTone(262,15);Wait(60);
 task music_back()
 {
 while(true)
 {
 PlayTone(l_Si,10);Wait(15);
 PlayTone(Sol,10);Wait(30);
 PlayTone(Sol,10);Wait(15);
 PlayTone(Fa,10);Wait(15);
 PlayTone(Mi,10);Wait(30);
 PlayTone(Re,10);Wait(15);
 PlayTone(Do,10);Wait(30);
 PlayTone(l_Sol,10);Wait(30);
 PlayTone(262,15);Wait(60);
                
 PlayTone(Do,10);Wait(45);
 PlayTone(l_Sol,10);Wait(45);
 PlayTone(330,10);Wait(30);
 PlayTone(440,10);Wait(15);
 PlayTone(466,25);Wait(30);
 PlayTone(440,10);Wait(15);
 PlayTone(415,10);Wait(15);
 PlayTone(440,25);Wait(30);
 PlayTone(415,10);Wait(15);
 PlayTone(370,10);Wait(15);
 PlayTone(349,10);Wait(15);
 PlayTone(370,40);Wait(60);
 }}

PlayTone(Do,10);Wait(45);
PlayTone(l_Sol,10);Wait(45);
PlayTone(330,10);Wait(30);
PlayTone(440,10);Wait(15);
PlayTone(466,25);Wait(30);
PlayTone(440,10);Wait(15);
PlayTone(415,10);Wait(15);
PlayTone(440,25);Wait(30);
PlayTone(415,10);Wait(15);
PlayTone(370,10);Wait(15);
PlayTone(349,10);Wait(15);
PlayTone(370,40);Wait(60);
}}

 『右に曲がれます!!』
 task music_migi()  
 {
    while (true)
     {
         PlayTone(988,15); Wait(20);
         PlayTone(988,35); Wait(80);
         PlayTone(988,15); Wait(20);
         PlayTone(988,35); Wait(80);
         PlayTone(988,15); Wait(20);
         PlayTone(988,35); Wait(80); 
                                                           
         PlayTone(550,15); Wait(20);
         PlayTone(760,10); Wait(15);
         PlayTone(759,10); Wait(15);
         PlayTone(758,10); Wait(15);
         PlayTone(758,10); Wait(15);
         PlayTone(758,10); Wait(15);       
         PlayTone(758,13); Wait(15);    
         Wait(150); 
     }
 }


 『表彰式』
                                                                                                                            
 task music_fan()   // 音楽を演奏するタスク
 {
 task music_fan()  {
     while (true)
     {
                                                                                   
         PlayTone(Sol,70); Wait(80);
         PlayTone(Mi,50); Wait(60);
         PlayTone(Fa,15); Wait(20);
         PlayTone(Sol,70); Wait(80);
         PlayTone(Do,70); Wait(80); 
                                                                      
         PlayTone(Re,15); Wait(20);
         PlayTone(Mi,15); Wait(20);
         PlayTone(Fa,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(Fa,35); Wait(40);
         PlayTone(Mi,35); Wait(40);
         PlayTone(Re,100); Wait(160);
                                                                     
         PlayTone(Mi,15); Wait(20);
         PlayTone(Fa,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(La,15); Wait(20);
         PlayTone(Sol,35); Wait(40);
         PlayTone(Sol,35); Wait(40);
         PlayTone(h_Do,70); Wait(80);
         PlayTone(Sol,70); Wait(80);
                                                                           
         PlayTone(Fa,35); Wait(40);
         PlayTone(Mi,35); Wait(40);
         PlayTone(Re,50); Wait(60);
         PlayTone(Do,15); Wait(20);
         PlayTone(Do,100); Wait(160);
     }
 }


 『料理番組』
 task music_ryouri() 
 {
     while (true)
     {
         PlayTone(l_Sol,15); Wait(40);
         PlayTone(Do,15); Wait(20);
         PlayTone(Mi,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(La,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(Mi,15); Wait(20);
         PlayTone(Fa,15); Wait(40);
         PlayTone(Fa,15); Wait(40);
         PlayTone(Re,15); Wait(80); 
                                                                             
         PlayTone(l_Sol,15); Wait(40);
         PlayTone(l_Si,15); Wait(20);
         PlayTone(Re,15); Wait(20);
         PlayTone(Fa,15); Wait(20);
         PlayTone(La,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(Fa,15); Wait(20);
         PlayTone(Mi,15); Wait(40);
         PlayTone(Re,15); Wait(40);
         PlayTone(Do,15); Wait(80);
                                                                               
         PlayTone(l_Sol,15); Wait(40);
         PlayTone(Do,15); Wait(20);
         PlayTone(Mi,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(La,15); Wait(20);
         PlayTone(Sol,15); Wait(20);
         PlayTone(Mi,15); Wait(20);
         PlayTone(Fa,15); Wait(40);
         PlayTone(Fa,15); Wait(40);
         PlayTone(Re,60); Wait(80);
                                                        
         PlayTone(l_Si,15); Wait(20);
         PlayTone(Re,15); Wait(20);
         PlayTone(Fa,15); Wait(20);
         PlayTone(La,15); Wait(20);
         PlayTone(Sol,15); Wait(40);
         PlayTone(l_Si,15); Wait(40);
         PlayTone(Do,15); Wait(40);
         PlayTone(Mi,15); Wait(40);
         PlayTone(Do,15); Wait(80); 
                                                        
     }
 }

 『サザエさん』
 #define Do  523 
 #define Re  587
 #define Mi  659
 #define Fa  698
 #define Fa_ 740
 #define Sol 784
 #define La  880
 #define Si  988
 #define h_Do 1047
 #define h_Do_ 1109
 #define h_Re 1175
 #define h_Re_ 1245
 #define h_Mi 1319
 #define h_Fa_ 1480
 #define h_Sol 1568
                                                 
 task music_sazae()   // 音楽を演奏するタスク
 task music_sazae()   
 {
    while (true)
    {
        PlayTone(Re,15); Wait(20);
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(20);  
        PlayTone(La,15); Wait(20);
        PlayTone(Si,15); Wait(20);
        PlayTone(La,15); Wait(20); 
        PlayTone(Sol,15); Wait(20);  
        PlayTone(Sol,15); Wait(100); 
                       
        PlayTone(Mi,35); Wait(40);
        PlayTone(La,35); Wait(40);
        PlayTone(La,15); Wait(20);
        PlayTone(Si,35); Wait(40);
        PlayTone(La,15); Wait(140);
               
        PlayTone(Si,15); Wait(20);
        PlayTone(Si,15); Wait(20);
        PlayTone(Si,15); Wait(20);
        PlayTone(h_Re,15); Wait(100);
        PlayTone(h_Do,15); Wait(20);
        PlayTone(h_Do,15); Wait(20);
        PlayTone(Si,15); Wait(20);
        PlayTone(La,15); Wait(140);
                                                
        PlayTone(Si,15); Wait(20);
        PlayTone(La,15); Wait(20);
        PlayTone(Sol,35); Wait(40);
        PlayTone(Mi,15); Wait(20);
        PlayTone(Re,15); Wait(20);
        PlayTone(Sol,35); Wait(40);
        PlayTone(Sol,15); Wait(20);
        PlayTone(Sol,15); Wait(100);
                                                   
        PlayTone(h_Mi,35); Wait(40);
        PlayTone(h_Mi,15); Wait(20);
        PlayTone(h_Re_,15); Wait(20);
        PlayTone(h_Mi,15); Wait(20);     //A
        PlayTone(h_Mi,35); Wait(40);
        PlayTone(h_Mi,15); Wait(20);
        PlayTone(h_Sol,120); Wait(150);
                                                             
        PlayTone(h_Re,35); Wait(40);
        PlayTone(h_Re,15); Wait(20);
        PlayTone(h_Do_,15); Wait(20);
        PlayTone(h_Re,15); Wait(20);  //Aとリズム同じ 
        PlayTone(h_Re,35); Wait(40);
        PlayTone(h_Re,15); Wait(20);
        PlayTone(Si,120); Wait(150);
                                                           
        PlayTone(h_Mi,35); Wait(40);
        PlayTone(h_Mi,15); Wait(20);
        PlayTone(h_Re_,15); Wait(20);
        PlayTone(h_Mi,15); Wait(20);     //A
        PlayTone(h_Mi,35); Wait(40);
        PlayTone(h_Mi,15); Wait(20);
        PlayTone(h_Sol,120); Wait(150); 
                                                
        PlayTone(h_Fa_,55); Wait(60);
        PlayTone(h_Fa_,15); Wait(20);
        PlayTone(h_Mi,35); Wait(40);
        PlayTone(h_Re,15); Wait(20);
        PlayTone(h_Re,15); Wait(20);
        PlayTone(h_Sol,140); Wait(160);
     }
 }


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