[[2004/C7/メンバー紹介]] #ref(ahiru.png) あっ●ーがつくって欲しいと言ってたやつです。。 がんばれ●っきー task music_game_over() { while(true) { PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,7);Wait(15); PlayTone(196,7);Wait(15); PlayTone(175,10);Wait(30); PlayTone(196,7);Wait(7); PlayTone(175,8);Wait(7); PlayTone(131,10);Wait(50); }} 猪木のテーマを流すプログラム task music_inoki() { while(true) { PlayTone(Sol,E_); Wait(E); PlayTone(l_Sol,A_); Wait(A); PlayTone(l_Sol_,E_); Wait(E); PlayTone(Sol,A_); Wait(A); PlayTone(Fa_,E_); Wait(E); PlayTone(l_La,A_); Wait(A); PlayTone(l_Si,E_); Wait(E); Wait(A); PlayTone(Mi,E_); Wait(E); PlayTone(l_Mi,A_); Wait(A); PlayTone(l_Fa,E_); Wait(E); PlayTone(Re,A_); Wait(A); PlayTone(Do_,E_); Wait(E); PlayTone(l_Mi,A_); Wait(A); PlayTone(l_Fa,E_); Wait(E); Wait(A); } } 『バックします』の音楽を流すプログラム task music_back() { while(true) { PlayTone(Sol,15);Wait(30); PlayTone(Re,15);Wait(20); PlayTone(Re,15);Wait(20); PlayTone(Re,15);Wait(20); Wait(80); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); PlayTone(Si,70); Wait(90); Wait(100); } } どちらのプログラムも冒頭にこのプログラムをコピペしてください。。 #define l_Mi 330 #define l_Fa 349 #define l_Sol 392 #define l_Sol_ 415 #define l_La 440 #define l_Si 494 #define Do 523 #define Do_ 554 #define Re 587 #define Re_ 662 #define Mi 659 #define Fa 698 #define Fa_ 740 #define Sol 784 #define Sol_ 831 #define La 880 #define Si 988 #define h_Do 1047 #define A 50 #define A_ 48 #define B 25 #define B_ 23 #define C 17 #define C_ 15 #define D 12 #define D_ 10 #define E 150 #define E_ 148 やられたテーマ(マリオ) task music_back() { while(true) { PlayTone(l_Si,10);Wait(15); PlayTone(Sol,10);Wait(30); PlayTone(Sol,10);Wait(15); PlayTone(Fa,10);Wait(15); PlayTone(Mi,10);Wait(30); PlayTone(Re,10);Wait(15); PlayTone(Do,10);Wait(30); PlayTone(l_Sol,10);Wait(30); PlayTone(262,15);Wait(60); PlayTone(Do,10);Wait(45); PlayTone(l_Sol,10);Wait(45); PlayTone(330,10);Wait(30); PlayTone(440,10);Wait(15); PlayTone(466,25);Wait(30); PlayTone(440,10);Wait(15); PlayTone(415,10);Wait(15); PlayTone(440,25);Wait(30); PlayTone(415,10);Wait(15); PlayTone(370,10);Wait(15); PlayTone(349,10);Wait(15); PlayTone(370,40);Wait(60); }} 『右に曲がれます!!』 task music_migi() { while (true) { PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(988,15); Wait(20); PlayTone(988,35); Wait(80); PlayTone(550,15); Wait(20); PlayTone(760,10); Wait(15); PlayTone(759,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,10); Wait(15); PlayTone(758,13); Wait(15); Wait(150); } } 『表彰式』 task music_fan() { while (true) { PlayTone(Sol,70); Wait(80); PlayTone(Mi,50); Wait(60); PlayTone(Fa,15); Wait(20); PlayTone(Sol,70); Wait(80); PlayTone(Do,70); Wait(80); PlayTone(Re,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Fa,35); Wait(40); PlayTone(Mi,35); Wait(40); PlayTone(Re,100); Wait(160); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Sol,35); Wait(40); PlayTone(h_Do,70); Wait(80); PlayTone(Sol,70); Wait(80); PlayTone(Fa,35); Wait(40); PlayTone(Mi,35); Wait(40); PlayTone(Re,50); Wait(60); PlayTone(Do,15); Wait(20); PlayTone(Do,100); Wait(160); } } 『料理番組』 task music_ryouri() { while (true) { PlayTone(l_Sol,15); Wait(40); PlayTone(Do,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(40); PlayTone(Fa,15); Wait(40); PlayTone(Re,15); Wait(80); PlayTone(l_Sol,15); Wait(40); PlayTone(l_Si,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(Mi,15); Wait(40); PlayTone(Re,15); Wait(40); PlayTone(Do,15); Wait(80); PlayTone(l_Sol,15); Wait(40); PlayTone(Do,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Mi,15); Wait(20); PlayTone(Fa,15); Wait(40); PlayTone(Fa,15); Wait(40); PlayTone(Re,60); Wait(80); PlayTone(l_Si,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Fa,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(40); PlayTone(l_Si,15); Wait(40); PlayTone(Do,15); Wait(40); PlayTone(Mi,15); Wait(40); PlayTone(Do,15); Wait(80); } } 『サザエさん』 #define Do 523 #define Re 587 #define Mi 659 #define Fa 698 #define Fa_ 740 #define Sol 784 #define La 880 #define Si 988 #define h_Do 1047 #define h_Do_ 1109 #define h_Re 1175 #define h_Re_ 1245 #define h_Mi 1319 #define h_Fa_ 1480 #define h_Sol 1568 task music_sazae() { while (true) { PlayTone(Re,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(100); PlayTone(Mi,35); Wait(40); PlayTone(La,35); Wait(40); PlayTone(La,15); Wait(20); PlayTone(Si,35); Wait(40); PlayTone(La,15); Wait(140); PlayTone(Si,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(h_Re,15); Wait(100); PlayTone(h_Do,15); Wait(20); PlayTone(h_Do,15); Wait(20); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(140); PlayTone(Si,15); Wait(20); PlayTone(La,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Mi,15); Wait(20); PlayTone(Re,15); Wait(20); PlayTone(Sol,35); Wait(40); PlayTone(Sol,15); Wait(20); PlayTone(Sol,15); Wait(100); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Re_,15); Wait(20); PlayTone(h_Mi,15); Wait(20); //A PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Sol,120); Wait(150); PlayTone(h_Re,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(h_Do_,15); Wait(20); PlayTone(h_Re,15); Wait(20); //Aとリズム同じ PlayTone(h_Re,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(Si,120); Wait(150); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Re_,15); Wait(20); PlayTone(h_Mi,15); Wait(20); //A PlayTone(h_Mi,35); Wait(40); PlayTone(h_Mi,15); Wait(20); PlayTone(h_Sol,120); Wait(150); PlayTone(h_Fa_,55); Wait(60); PlayTone(h_Fa_,15); Wait(20); PlayTone(h_Mi,35); Wait(40); PlayTone(h_Re,15); Wait(20); PlayTone(h_Re,15); Wait(20); PlayTone(h_Sol,140); Wait(160); } }