[[2013a/Member]]

#contents

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 #define THRESHOLD 40
 #define HHIPOWER 7 // ľÀþ¤È¥Ü¡¼¥ë¤òÂǤÁ½Ð¤¹¤È¤­ÍѤζ¯¤á¤Î¥Ñ¥ï¡¼
 #define POWER 2 // ¥«¡¼¥Ö¡¢Àû²óÍѤμå¤á¤Î¥Ñ¥ï¡¼
 #define LOWPOWER 0 // ¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤¹¤ëÍѤμ夤¥Ñ¥ï¡¼
 #define set_power_HH SetPower(OUT_AC,HHIPOWER);
 #define set_power_M SetPower(OUT_AC,POWER);
 #define set_power_L SetPower(OUT_B,LOWPOWER);
 #define go_forward set_power_HH; OnFwd(OUT_AC); // Á°¤Ë¿Ê¤àưºî
 #define go_back set_power_HH; OnRev(OUT_AC); // ¸å¤í¤Ë¿Ê¤àưºî
 #define turn_left1 set_power_M; Off(OUT_A); OnFwd(OUT_C); // º¸¤Ë¥«¡¼¥Ö¤¹¤ëưºî¡×
 #define turn_right1 set_power_M; OnFwd(OUT_A); Off(OUT_C); // ±¦¤Ë¥«¡¼¥Ö¤¹¤ëưºî
 #define turn_left2 set_power_M; OnRev(OUT_A); OnFwd(OUT_C); // º¸¤ËÀû²ó¤¹¤ëưºî
 #define turn_right2 set_power_M; OnFwd(OUT_A); OnRev(OUT_C); // ±¦¤ËÀû²ó¤¹¤ëưºî
 #define catch_ball set_power_L; OnFwd(OUT_B); // ¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤¹¤ëưºî
 #define pass_ball set_power_HH; OnRev(OUT_B);Wait(150);Off(OUT_B); // ¥Ü¡¼¥ë¤òÂǤÁ½Ð¤¹Æ°ºî
 #define STEP 1 // £±²ó¤ÎȽÃÇ¤ÇÆ°ºî¤µ¤»¤ë»þ´Ö
¡¦¤³¤³¤«¤é¤¬¥í¥Ü¥Ã¥È¤òư¤«¤¹¤¿¤á¤Î»ØÎá
 task main()
 {
   SetSensor(SENSOR_1,SENSOR_LIGHT); // ¡Ö£±¡×¤Î¤È¤³¤í¤Ë¸÷¥»¥ó¥µ¡¼¤òÀßÃÖ
   SetSensor(SENSOR_2,SENSOR_TOUCH); // ¡Ö£²¡×¤Î¤È¤³¤í¤Ë¥¿¥Ã¥Á¥»¥ó¥µ¡¼¤òÀßÃÖ
   SetSensor(SENSOR_3,SENSOR_LIGHT); // ¡Ö£³¡×¤Î¤È¤³¤í¤Ë¸÷¥»¥ó¥µ¡¼¤òÀßÃÖ
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#ref(2013a/Member/donky/Mission1/map.jpg,¥é¥¤¥ó)

    ClearTimer(0); // ¥¿¥¤¥Þ¡¼¤ò¥ê¥»¥Ã¥È
   while (FastTimer(0) <= 430) { // 4.3Éô֡¢Ä̾ï¤Î¥é¥¤¥ó¥È¥ì¡¼¥¹
     if (SENSOR_3 < THRESHOLD-4) {
       turn_left2;
     } else 
       if (SENSOR_3 < THRESHOLD-3) {
         turn_left1;       
       } else if (SENSOR_3 < THRESHOLD+5) {
         go_forward;
       } else if (SENSOR_3 < THRESHOLD+10) {
         turn_right1;
       } else {
         turn_right2;
        } 
       Wait(STEP);
     }
    PlaySound(SOUND_UP); // 4.3Éô֡¢Ä̾ï¤Î¥é¥¤¥ó¥È¥ì¡¼¥¹¤ò¹Ô¤Ã¤¿¤é¡¢¥Ô¥í¥Ô¥í¡Á¤È¹â¤¤²»¤òÌĤ餹
  set_power_M; OnRev(OUT_A); OnFwd(OUT_C); Wait(580); // 5.8Éô֡¢º¸¤ËÀû²ó¤¹¤ë
   while(SENSOR_2==0){ // ¥¿¥Ã¥Á¥»¥ó¥µ¡¼¤¬¥ª¥Õ¤Î´Ö¡¢¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤¹¤ëưºî¤ò¹Ô¤¦
    catch_ball;
   }
   Off(OUT_B);
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   Wait(200); // £²Éô֡¢¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤¹¤ë¤È¤­¤Îº¸Àû²ó¤ò³¤±¤ë
  Off(OUT_AC);
   while (SENSOR_3 > THRESHOLD-5) { // ¸÷¥»¥ó¥µ¡¼¤¬¹õ¤¤Àþ¤ËÈ¿±þ¤¹¤ë¤Þ¤Ç¡¢º¸¤ËÀû²ó
       turn_left2;
     } 
  Off(OUT_AC);
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  go_back;Wait(80);Off(OUT_AC);Wait(100); // 0.8Éôָå¤í¤Ë²¼¤¬¤Ã¤Æ¡¢£±ÉôÖÄä»ß
  pass_ball; // ¥Ü¡¼¥ë¤òÂǤÁ½Ð¤¹
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 ¡¡¡¡go_forward;Wait(80);Off(OUT_AC); // 0.8ÉôÖÁ°¿Ê¤·¤Æ¡¢¹õ¤¤Àþ¤ËÈ¿±þ¤Ç¤­¤ë¤È¤³¤í¤Þ¤Ç°Üư¤¹¤ë
     ClearTimer(0); // ¥¿¥¤¥Þ¡¼¤ò¥ê¥»¥Ã¥È
   while (FastTimer(0) <= 170) { // 1.7Éô֡¢Ä̾ï¤Î¥é¥¤¥ó¥È¥ì¡¼¥¹
     if (SENSOR_3 < THRESHOLD-4) {
       turn_right2;
     } else 
       if (SENSOR_3 < THRESHOLD-3) {
         turn_right1;       
       } else if (SENSOR_3 < THRESHOLD+5) {
         go_forward;
       } else if (SENSOR_3 < THRESHOLD+10) {
         turn_left1;
       } else {
         turn_left2;
        } 
       Wait(STEP);
     }
  Off(OUT_AC); // 1.7Éô֡¢Ä̾ï¤Î¥é¥¤¥ó¥È¥ì¡¼¥¹¤ò¹Ô¤Ã¤¿¤éÄä»ß¤¹¤ë
  Wait(1000); // Áê¼ê¤«¤é¤Î¥Ñ¥¹¤¬¤¯¤ë¤Þ¤Ç¤Î10ÉôÖÄä»ß¤·¤ÆÂÔ¤Ä
  turn_left1;Wait(100); // £±Éôֺ¸¤Ë¥«¡¼¥Ö¤·¤Æ¡¢¥Ü¡¼¥ë¤ò¥¢¡¼¥à¤Î±ü¤Þ¤Ç°Üư¤µ¤»¤ë
   while(SENSOR_2==0){ // ¥¿¥Ã¥Á¥»¥ó¥µ¡¼¤¬¥ª¥Õ¤Î´Ö¡¢¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤¹¤ëưºî¤ò³¤±¤ë
    catch_ball;
   }
   Off(OUT_B);
    PlaySound(SOUND_UP); // ¥Ü¡¼¥ë¤ò¥­¥ã¥Ã¥Á¤·¤¿¤é¡¢¥Ô¥í¥Ô¥í¡Á¤È¹â¤¤²»¤òÌĤ餹
 }
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 task main()
 {
   OnFwd(OUT_AC);Wait(100); // £±ÉÃÁ°¿Ê
   OnRev(OUT_A); OnFwd(OUT_C);Wait(60);Off(OUT_AC); // 0.6Éᢺ¸¤ËÀû²ó
   OnRev(OUT_B);Wait(100);Off(OUT_B); // ¥Ü¡¼¥ë¤òÂǤÁ½Ð¤¹
 }

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