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#contents

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*¥×¥í¥°¥é¥à¤Î²òÀâ [#ob8d85c2]

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~~
¸å¤Û¤ÉÅо줹¤ëMUSIC_OPERATION()¤Î²»Éä¤ÎŤµ¤È¡¢²»¤Î¹â¤µ¤òÄêµÁ¡£
 #define b8 25       //8ʬ²»Éä
 #define b16 b8/2    //16ʬ²»Éä
 #define b12 b8*3/2  //12ʬ²»Éä
 #define b6 b8*3     //6ʬ²»Éä
 #define b4 b8*2     //4ʬ²»Éä
 #define b2 b8*4     //2ʬ²»Éä
 
 #define Do 523      //¥É
 #define re 587      //¥ì
 #define mib 622     //¥ß¤Î¥Õ¥é¥Ã¥È
 #define mi 659      //¥ß
 #define fa 698      //¥Õ¥¡
 #define fas 740     //¥Õ¥¡¤Î¥·¥ã¡¼¥×
 #define so 784      //¥½
 #define ra 880      //¥é
 #define si 988      //¥·
 #define Doh Do*2    //¹â¤¤¥É
 #define reh re*2    //¹â¤¤¥ì
 #define mih mi*2    //¹â¤¤¥ß
 #define fah fa*2    //¹â¤¤¥Õ¥¡
 #define soh so*2    //¹â¤¤¥½
 #define rah ra*2    //¹â¤¤¥é


°Ê²¼¤¬¥á¥¤¥ó¤Î¥×¥í¥°¥é¥à¡£
 #define Middle 46
 task main()
 {
 	SetSensor(SENSOR_2,SENSOR_LIGHT);	
 	STARTING_OPERATION();                //²»³Ú¤òÌĤ餷¤Ä¤Ä¡¢½é¤á¤Î»Í³Ñ¤«¤éæ½Ð¤¹¤ë¥×¥í¥°¥é¥à¡£
 	repeat(3)                            //while()¤Ç¤Ê¤¯repeat()¤ò»È¤¦¤³¤È¤Ç¹Ô¿ô¤ò¸º¤é¤·¤Æ¤¤¤ë¡£
 	{	
 		TRACE();                     //¹õÀþ¤Îº¸Â¦¤ò¥È¥ì¡¼¥¹¤¹¤ë¥×¥í¥°¥é¥à¡£
 		OnFwd(OUT_A);                //°Ê²¼£³¹Ô¤¬¸òº¹ÅÀ¤òͤ¨¤ÆÄ¾¿Ê¤¹¤ë¥×¥í¥°¥é¥à¡£ÊÒÊý¤Î¼ÖÎØ¤À¤±²ó¤¹¤³¤È¤Ç¥»¥ó¥µ¡¼Éô¤òÀþ¤«¤éÀè¤Ë¿Ê¤Þ¤»¤Æ¤¤¤ë¡£
 	  	Wait(50);                    //½ÐÍè¤ì¤Ð¤³¤Î3¹Ô¤â´Ø¿ô¤Ë¤·¤¿¤«¤Ã¤¿¤¬¡¢¥¨¥é¡¼¤Ë¤è¤êÃÇǰ¡£
      		Off(OUT_A);		
 	}
 	repeat(2)                            
 	{
 		TRACE();
 	}
 	FINISHING_OPERATION();               //¥´¡¼¥ë¤Î»Í³Ñ¤ËÆþ¤ê¡¢º£¤Þ¤Ç¤ÎBGM¤ò»ß¤á¤Æ¡¢¥ì¥Ù¥ë¥¢¥Ã¥×²»¤òÌĤ餹¥×¥í¥°¥é¥à¡£
 }

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 task MUSIC_OPERATION()
 {
	while(1)
	{
		PlayTone(so,b12); Wait(b12+5);
		PlayTone(so,b16); Wait(b16+3);
 
		PlayTone(Do,b4); Wait(b4+2);
		PlayTone(re,b4); Wait(b4+2);
		PlayTone(mi,b4); Wait(b4+2);
		PlayTone(fa,b4); Wait(b4+2);
		PlayTone(so,b4); Wait(b4+2);
		PlayTone(Doh,b2); Wait(b2+2);
 
		PlayTone(si,b12); Wait(b12+2);
		PlayTone(ra,b16); Wait(b16+2);
		PlayTone(ra,b6); Wait(b6+2);
 
 		PlayTone(so,b8); Wait(b8+2);
		Wait(b8+2);
		PlayTone(fas,b8); Wait(b8+2);
		PlayTone(fas,b8); Wait(b8+2);
		PlayTone(ra,b8); Wait(b8+2);
		PlayTone(so,b8); Wait(b8+2);
		Wait(b8+2);
		PlayTone(mi,b2); Wait(b2+2);
 
		PlayTone(mi,b12); Wait(b12+2);
		PlayTone(mi,b16); Wait(b16+2);
		PlayTone(mi,b4); Wait(b4+2);
		PlayTone(mi,b4); Wait(b4+2);
		PlayTone(fas ,b4); Wait(b4+2);
		PlayTone(831,b4); Wait(b4+2);         //¤³¤³¤À¤±¤Ï°ãÏ´¶¤ò´¶¤¸¤¿¤Î¤ÇÄ´À°¤·¤¿¤¿¤á²»¤¬¼þÇÈ¿ô¤Çɽ¤µ¤ì¤Æ¤¤¤ë¡£
		PlayTone(ra,b2+b8); Wait(b2+b8+2);
 
		PlayTone(ra,b8); Wait(b8+2);
		PlayTone(si,b8); Wait(b8+2);
		PlayTone(Doh,b8); Wait(b8+2);
		PlayTone(reh,b2+b8); Wait(b2+b8+2);
 
		PlayTone(ra,b8); Wait(b8+2);
		PlayTone(ra,b8); Wait(b8+2);
		PlayTone(Doh,b8); Wait(b8+2);
		PlayTone(Doh,b4); Wait(b4+2);
		PlayTone(si,b4); Wait(b4+2);
		PlayTone(ra,b4); Wait(b4+2);
		PlayTone(so,b4); Wait(b4+2);
		PlayTone(mih,b2+b8); Wait(b2+b8+2);
 
		PlayTone(fah,b8); Wait(b8+2);
		PlayTone(mih,b8); Wait(b8+2);
		PlayTone(reh,b8); Wait(b8+2);
		PlayTone(Doh,b2); Wait(b2+2);
		PlayTone(ra,b4); Wait(b4+2);
 
		PlayTone(Doh,b4); Wait(b4+2);
		PlayTone(reh,b2+b8); Wait(b2+b8+2);
		PlayTone(mih,b8); Wait(b8+2);
		PlayTone(reh,b8); Wait(b8+2);
		PlayTone(Doh,b8); Wait(b8+2);
		PlayTone(Doh,b2); Wait(b2+2);
		PlayTone(si,b4); Wait(b4+2);
 
		PlayTone(so,b4); Wait(b4+2);
		PlayTone(soh,b2+b8); Wait(b2+b8+2);
		PlayTone(mih,b8); Wait(b8+2);
		PlayTone(fah,b8); Wait(b8+2);
		PlayTone(soh,b8); Wait(b8+2);
		PlayTone(rah,b2+b8); Wait(b2+b8+2);
 
		PlayTone(ra,b8); Wait(b8+2);
		PlayTone(si,b8); Wait(b8+2);
		PlayTone(Doh,b8); Wait(b8+2);
		PlayTone(fah,b2); Wait(b2+2);
		PlayTone(mih,b2); Wait(b2+2);
		PlayTone(Doh,b2+b8); Wait(b2+b8+2);
	}
 }
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 sub STARTING_OPERATION()
 {
 	start MUSIC_OPERATION ;
 	while(SENSOR_2<Middle)
 	{
 		OnFwd(OUT_AC);
	}
	while(SENSOR_2>Middle)
	{
		OnFwd(OUT_AC);
	}
	OnFwd(OUT_AC);
	Wait(20);
 }
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 sub TRACE()
 {
	ClearTimer(0);
	while(FastTimer(0)<=30)
	{
		if(SENSOR_2>Middle+4)//Çò¡¡±¦Àû²ó
		{
			OnFwd(OUT_A);
			OnRev(OUT_C);
			ClearTimer(0);
		}
		else if(SENSOR_2>Middle+2)//¤ä¤äÇò¡¡±¦ÀÞ
		{
			Off(OUT_C);
			OnFwd(OUT_A);
			ClearTimer(0);
		}
		else if(SENSOR_2>Middle)//ľ¿Ê
		{
			OnFwd(OUT_AC);
			ClearTimer(0);
		}
		else if(SENSOR_2>Middle-2)//¤ä¤ä¹õ¡¡º¸ÀÞ
		{
			Off(OUT_A);
			OnFwd(OUT_C);
		}
		else //¹õ¡¡º¸Àû²ó
		{
			OnFwd(OUT_C);
			OnRev(OUT_A);
		}	
	}
	Off(OUT_AC);
	Wait(100);
 }
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¥µ¥Ö¥ë¡¼¥Á¥ó¡£~
 sub FINISHING_OPERATION()
 {
	OnFwd(OUT_A);
	Wait(38);
	OnFwd(OUT_AC);
	Wait(70);
	stop MUSIC_OPERATION ;
	Wait(50);
	Off(OUT_AC);
	PlayTone(fa,10); Wait(12);
	PlayTone(fa,10); Wait(12);
	PlayTone(fa,10); Wait(12);
	PlayTone(fa,28); Wait(30);
	PlayTone(mib,28); Wait(30);
	PlayTone(so,28); Wait(30);
	PlayTone(fa,118); Wait(120);
 }
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