[[2016a/Member]]
#contents
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*¥×¥í¥°¥é¥à¤Î²òÀâ [#ob8d85c2]
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¸å¤Û¤ÉÅо줹¤ëMUSIC_OPERATION()¤Î²»Éä¤ÎŤµ¤È¡¢²»¤Î¹â¤µ¤òÄêµÁ¡£
#define b8 25 //8ʬ²»Éä
#define b16 b8/2 //16ʬ²»Éä
#define b12 b8*3/2 //12ʬ²»Éä
#define b6 b8*3 //6ʬ²»Éä
#define b4 b8*2 //4ʬ²»Éä
#define b2 b8*4 //2ʬ²»Éä
#define Do 523 //¥É
#define re 587 //¥ì
#define mib 622 //¥ß¤Î¥Õ¥é¥Ã¥È
#define mi 659 //¥ß
#define fa 698 //¥Õ¥¡
#define fas 740 //¥Õ¥¡¤Î¥·¥ã¡¼¥×
#define so 784 //¥½
#define ra 880 //¥é
#define si 988 //¥·
#define Doh Do*2 //¹â¤¤¥É
#define reh re*2 //¹â¤¤¥ì
#define mih mi*2 //¹â¤¤¥ß
#define fah fa*2 //¹â¤¤¥Õ¥¡
#define soh so*2 //¹â¤¤¥½
#define rah ra*2 //¹â¤¤¥é
°Ê²¼¤¬¥á¥¤¥ó¤Î¥×¥í¥°¥é¥à¡£
#define Middle 46
task main()
{
SetSensor(SENSOR_2,SENSOR_LIGHT);
STARTING_OPERATION(); //²»³Ú¤òÌĤ餷¤Ä¤Ä¡¢½é¤á¤Î»Í³Ñ¤«¤éæ½Ð¤¹¤ë¥×¥í¥°¥é¥à¡£
repeat(3) //while()¤Ç¤Ê¤¯repeat()¤ò»È¤¦¤³¤È¤Ç¹Ô¿ô¤ò¸º¤é¤·¤Æ¤¤¤ë¡£
{
TRACE(); //¹õÀþ¤Îº¸Â¦¤ò¥È¥ì¡¼¥¹¤¹¤ë¥×¥í¥°¥é¥à¡£
OnFwd(OUT_A); //°Ê²¼£³¹Ô¤¬¸òº¹ÅÀ¤òͤ¨¤ÆÄ¾¿Ê¤¹¤ë¥×¥í¥°¥é¥à¡£ÊÒÊý¤Î¼ÖÎØ¤À¤±²ó¤¹¤³¤È¤Ç¥»¥ó¥µ¡¼Éô¤òÀþ¤«¤éÀè¤Ë¿Ê¤Þ¤»¤Æ¤¤¤ë¡£
Wait(50); //½ÐÍè¤ì¤Ð¤³¤Î3¹Ô¤â´Ø¿ô¤Ë¤·¤¿¤«¤Ã¤¿¤¬¡¢¥¨¥é¡¼¤Ë¤è¤êÃÇǰ¡£
Off(OUT_A);
}
repeat(2)
{
TRACE();
}
FINISHING_OPERATION(); //¥´¡¼¥ë¤Î»Í³Ñ¤ËÆþ¤ê¡¢º£¤Þ¤Ç¤ÎBGM¤ò»ß¤á¤Æ¡¢¥ì¥Ù¥ë¥¢¥Ã¥×²»¤òÌĤ餹¥×¥í¥°¥é¥à¡£
}
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task MUSIC_OPERATION()
{
while(1)
{
PlayTone(so,b12); Wait(b12+5);
PlayTone(so,b16); Wait(b16+3);
PlayTone(Do,b4); Wait(b4+2);
PlayTone(re,b4); Wait(b4+2);
PlayTone(mi,b4); Wait(b4+2);
PlayTone(fa,b4); Wait(b4+2);
PlayTone(so,b4); Wait(b4+2);
PlayTone(Doh,b2); Wait(b2+2);
PlayTone(si,b12); Wait(b12+2);
PlayTone(ra,b16); Wait(b16+2);
PlayTone(ra,b6); Wait(b6+2);
PlayTone(so,b8); Wait(b8+2);
Wait(b8+2);
PlayTone(fas,b8); Wait(b8+2);
PlayTone(fas,b8); Wait(b8+2);
PlayTone(ra,b8); Wait(b8+2);
PlayTone(so,b8); Wait(b8+2);
Wait(b8+2);
PlayTone(mi,b2); Wait(b2+2);
PlayTone(mi,b12); Wait(b12+2);
PlayTone(mi,b16); Wait(b16+2);
PlayTone(mi,b4); Wait(b4+2);
PlayTone(mi,b4); Wait(b4+2);
PlayTone(fas ,b4); Wait(b4+2);
PlayTone(831,b4); Wait(b4+2); //¤³¤³¤À¤±¤Ï°ãÏ´¶¤ò´¶¤¸¤¿¤Î¤ÇÄ´À°¤·¤¿¤¿¤á²»¤¬¼þÇÈ¿ô¤Çɽ¤µ¤ì¤Æ¤¤¤ë¡£
PlayTone(ra,b2+b8); Wait(b2+b8+2);
PlayTone(ra,b8); Wait(b8+2);
PlayTone(si,b8); Wait(b8+2);
PlayTone(Doh,b8); Wait(b8+2);
PlayTone(reh,b2+b8); Wait(b2+b8+2);
PlayTone(ra,b8); Wait(b8+2);
PlayTone(ra,b8); Wait(b8+2);
PlayTone(Doh,b8); Wait(b8+2);
PlayTone(Doh,b4); Wait(b4+2);
PlayTone(si,b4); Wait(b4+2);
PlayTone(ra,b4); Wait(b4+2);
PlayTone(so,b4); Wait(b4+2);
PlayTone(mih,b2+b8); Wait(b2+b8+2);
PlayTone(fah,b8); Wait(b8+2);
PlayTone(mih,b8); Wait(b8+2);
PlayTone(reh,b8); Wait(b8+2);
PlayTone(Doh,b2); Wait(b2+2);
PlayTone(ra,b4); Wait(b4+2);
PlayTone(Doh,b4); Wait(b4+2);
PlayTone(reh,b2+b8); Wait(b2+b8+2);
PlayTone(mih,b8); Wait(b8+2);
PlayTone(reh,b8); Wait(b8+2);
PlayTone(Doh,b8); Wait(b8+2);
PlayTone(Doh,b2); Wait(b2+2);
PlayTone(si,b4); Wait(b4+2);
PlayTone(so,b4); Wait(b4+2);
PlayTone(soh,b2+b8); Wait(b2+b8+2);
PlayTone(mih,b8); Wait(b8+2);
PlayTone(fah,b8); Wait(b8+2);
PlayTone(soh,b8); Wait(b8+2);
PlayTone(rah,b2+b8); Wait(b2+b8+2);
PlayTone(ra,b8); Wait(b8+2);
PlayTone(si,b8); Wait(b8+2);
PlayTone(Doh,b8); Wait(b8+2);
PlayTone(fah,b2); Wait(b2+2);
PlayTone(mih,b2); Wait(b2+2);
PlayTone(Doh,b2+b8); Wait(b2+b8+2);
}
}
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sub STARTING_OPERATION()
{
start MUSIC_OPERATION ;
while(SENSOR_2<Middle)
{
OnFwd(OUT_AC);
}
while(SENSOR_2>Middle)
{
OnFwd(OUT_AC);
}
OnFwd(OUT_AC);
Wait(20);
}
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sub TRACE()
{
ClearTimer(0);
while(FastTimer(0)<=30)
{
if(SENSOR_2>Middle+4)//Çò¡¡±¦Àû²ó
{
OnFwd(OUT_A);
OnRev(OUT_C);
ClearTimer(0);
}
else if(SENSOR_2>Middle+2)//¤ä¤äÇò¡¡±¦ÀÞ
{
Off(OUT_C);
OnFwd(OUT_A);
ClearTimer(0);
}
else if(SENSOR_2>Middle)//ľ¿Ê
{
OnFwd(OUT_AC);
ClearTimer(0);
}
else if(SENSOR_2>Middle-2)//¤ä¤ä¹õ¡¡º¸ÀÞ
{
Off(OUT_A);
OnFwd(OUT_C);
}
else //¹õ¡¡º¸Àû²ó
{
OnFwd(OUT_C);
OnRev(OUT_A);
}
}
Off(OUT_AC);
Wait(100);
}
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¥µ¥Ö¥ë¡¼¥Á¥ó¡£~
sub FINISHING_OPERATION()
{
OnFwd(OUT_A);
Wait(38);
OnFwd(OUT_AC);
Wait(70);
stop MUSIC_OPERATION ;
Wait(50);
Off(OUT_AC);
PlayTone(fa,10); Wait(12);
PlayTone(fa,10); Wait(12);
PlayTone(fa,10); Wait(12);
PlayTone(fa,28); Wait(30);
PlayTone(mib,28); Wait(30);
PlayTone(so,28); Wait(30);
PlayTone(fa,118); Wait(120);
}
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